
1) VISUAL/SPATIAL - learning visually and organizing ideas spatially. Seeing concepts in action in order to understand them. The ability to "see" things in one's mind in planning to create a product or solve a problem. Also the use of gorrilas may appeal to nature students. The solving of problems appeals to logical-mathamatical students. Also the instructions and word content would be appealing to linguistic students. Therefore this game is successful in appealing to a wide variety of students.
2) Give these types of students an opportunity to solve problems and plan and solve problems. This game could be implemented to lessons that encourage students to learn english concepts and gives rewards (bananas), this postive motivation helps boost student's confidence in their quest for the correct answer. This game gives an exciting twist to a 'borring' topic. The game helps engage students from all intelligences to have fun while learning!!!!
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